Yoji Shinkawa for the video game "Metal Gear Solid"
Clover Studio for the game "Okami"
Ralph McQuarrie for the original Star Wars trilogy
Various Pixar artists for the "Toy Story Sketchbook"
Takayosi Sato for the game "Silent Hill 2"
http://trazobit.wordpress.com/2012/06/02/silent-hill-concept-art-de-takayosi-sato-y-masahiro-ito/
Skill / Complexity / Detail: Each of these illustrations show one or more of these traits. Kim Jung Gi's show all of these traits. These traits can be from the level of detail present in the work, the technical skill in drawing/painting or the complexity of an idea.
Kim Jung Gi
"Freedom From Want" by Norman Rockwell
Published on March 6th 1943 in the Saturday Evening Post
J.C. Leyendecker
http://lofty-genius.blogspot.co.uk/2010/09/j-c-leyendecker-part-1.html
Nimit Malavia
Gustave Dore for "Rime of the Ancient Mariner"
Use of Media: Each of these illustrations use different types of media which are crucial to the effect/impact that the final illustration has. i.e Eric Olson's use of oil paint is what helps give his planet the texture that creates a sense of depth and surface.
Max Zorn- packing tape
Mark Khaisman- packing tape on plexiglass. Used to a different effect to Zorn, more blocky shapes.
Erik Olson- oil paint
Jeff Nishinaka - Paper
Caroline Hwang - drawing/sewing
Conceptual Development: These illustrations show great conceptual development, primarily in the form of good/interesting sketchbook keeping.
Alphonse Mucha - Study/preliminary sketch for Four Seasons
James Jean - sketchbook work
Nimit Malavia - sketchbook
Chris Ware - sketchbook
Warwick Johnson Cadwell - sketchbook at Latitude
Narrative: These illustrations have a narrative quality to them, whether it be because they are sequential images as part of a comic or strip, or because they tell a story within the image.
Moebius
Milo Manara - History of humanity (portion)
Hitoshi Ashinano - Record of a Yokohama Shopping Trip
W. W. Denslow - The Wonderful Wizard of Oz
Nicolas Delort - A Rumour of Angels
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