Tuesday 29 October 2013

Ben Shahn

http://todaysinspiration.blogspot.co.uk/2011/06/ben-shahn-most-influential-illustrator.html



Interesting article on the influence of Ben Shahn's work in the latter half of 20th century illustration. The article takes a point of view that talks about the explosion of naive illustration these days, even going as far as to call it "bad drawing". I have to admit that I agree with the blog author's "disappointment" at how many illustrators seem to take on this approach these days. However, while it is certainly removed from the sort of illustration I am interested in making and seeing, I can appreciate the qualities when it is done well.

I personally believe good drawing/illustration is deeply rooted in a sound understanding of basic fundamentals; you have to "know the rules in order to break them". Picasso is probably an excellent example of someone who knew the rules and broke them because he could, and could do it well. The blog post implies that because Ben Shahn got famous with this naive approach, others saw it as an excuse to not train themselves in the fundamentals of good drawing.
I'm sure many of today's illustrators do have a solid understanding of drawing fundamentals; we just don't get to see it that often which I find to be a shame because of the seemingly over saturated market of naive illustration.

It's interesting to see exactly why so many illustrators suddenly took this approach to illustrating and where its origins began. Ben Shahn was a contemporary of Norman Rockwell.

Monday 28 October 2013

5 Categories of illustration

Concept Art: These pieces of illustration exemplify the category of concept art in illustration. I feel each of them are visually interesting and they great ideas/concepts that have been key in the final formation of the concept, whatever form it took.


Yoji Shinkawa for the video game "Metal Gear Solid"


Clover Studio for the game "Okami"



Ralph McQuarrie for the original Star Wars trilogy


 Various Pixar artists for the "Toy Story Sketchbook"


Takayosi Sato for the game "Silent Hill 2"
http://trazobit.wordpress.com/2012/06/02/silent-hill-concept-art-de-takayosi-sato-y-masahiro-ito/


Skill / Complexity / Detail: Each of these illustrations show one or more of these traits. Kim Jung Gi's show all of these traits. These traits can be from the level of detail present in the work, the technical skill in drawing/painting or the complexity of an idea.


Kim Jung Gi

"Freedom From Want" by Norman Rockwell
Published on March 6th 1943 in the Saturday Evening Post


J.C. Leyendecker
http://lofty-genius.blogspot.co.uk/2010/09/j-c-leyendecker-part-1.html


Nimit Malavia


Gustave Dore for "Rime of the Ancient Mariner"


Use of Media: Each of these illustrations use different types of media which are crucial to the effect/impact that the final illustration has. i.e Eric Olson's use of oil paint is what helps give his planet the texture that creates a sense of depth and surface.


Max Zorn- packing tape


Mark Khaisman- packing tape on plexiglass. Used to a different effect to Zorn, more blocky shapes.



Erik Olson- oil paint


Jeff Nishinaka - Paper


Caroline Hwang - drawing/sewing

Conceptual Development: These illustrations show great conceptual development, primarily in the form of good/interesting sketchbook keeping.


Alphonse Mucha - Study/preliminary sketch for Four Seasons


James Jean - sketchbook work


Nimit Malavia - sketchbook


Chris Ware - sketchbook


Warwick Johnson Cadwell - sketchbook at Latitude




Narrative: These illustrations have a narrative quality to them, whether it be because they are sequential images as part of a comic or strip, or because they tell a story within the image.


Moebius 


Milo Manara - History of humanity (portion)


Hitoshi Ashinano - Record of a Yokohama Shopping Trip


W. W. Denslow - The Wonderful Wizard of Oz


Nicolas Delort - A Rumour of Angels





Sunday 27 October 2013

Editorial Illustration

http://www.garybarker.co.uk/

Political cartoonist - Gary Barker has what I believe to be the quintessential political cartoon style. I really like the watercolour and ink work.

http://www.kelseyheinrichs.com/

Crispier, digital approach to editorial. Solid block colours. More appropriate for magazine print perhaps?

http://www.lottanieminen.com/#illustration

More examples of clean, block coloured illustrations

http://bartlettstudio.com/category/editorial-illustration/#projects/1-12

More painterly, not appropriate for the current brief, since we are restricted to two colours, but I like Jonathan Bartlett's work so think it's worth noting

Tuesday 22 October 2013


I was surprised when I found out that Drew Struzan traced his movie posters, but he makes a good point as an illustrator:
"Now as a professional I need to get [the movie posters] done now. Not later, now"

He's not a fine artist, he's an illustrator with a deadline and a job to do. His technical skill is still evident when watching him use an airbrush and fine-tuning each piece. I find Struzan's process fascinating.

Alex Rodriguez (itsajackal)



I love the work of Alex Rodriguez (AKA itsajackal) because his figures have such a striking look to them thanks to their expression and the choice of style/finish. He rarely inks his work, being able to create such great line work with pencil and then adjusting contrast and levels on the computer. His minimal use of subdued colour is also great.

 


Monday 21 October 2013

Illustrations of different purposes

Illustration as visual communication:
Medical Diagrams
The protest posters of May '68 in France
Illustrated encyclopedias/text books
Technical Illustration
Instruction manuals

Illustration being fun/playful:
Ryan Humphreys playing with colour and mark making
Ryan Tippery
Michael Gillette
Joao Lauro Fonte
Cat Johnston

Illustration responding to issues:
"La lutte continue", May 68 poster
Ali Graham's "Jay-Z's 99 problems"
"One National Under Socialism" by Jon McNaughton
"Un Diner en Famille" by Emmanuel Poiré
F.H Townshend on Belgian resistance to Germany

Solving problems with illustration
Alan Sanders' sketchbook
Nimit Malavia's sketchbook
Andrew Loomis compositional techniques
Aleks Berland Character concept mind maps
Character concepts for "Bioshock Inifinite" by Claire Hummel

Illustration as a profession:
Drew Struzan's movie poster for "Big Trouble in Little China"
Concept art by Yoji Shinkawa
Fashion illustration by Stina Persson
Alphonse Mucha's advertising posters
Children's book illustration by Quentin Blake